Don't Die
posted August 21, 2018 #
Journalist David Wolinsky has spent a great deal of time interviewing videogame creators, animators, musicians and just creators of all walks over at Don't Die. The impetus behind it is admirable, to say the least:
Start with David OReilly, or listen on YouTube (and subscribe) and then poke around to just about anyone else. There's a lot to take in but plenty to learn.
don't die started because I found the conversation around videogames online to be stifling. It's repetitive, dehumanizing, and typically fixated on consumer goods -- videogames as products, not the creative products of individuals.On the whole, he's talking about videogames in a grander sense; not just the game themselves but the impact and influence they have on culture in general. Given that the medium has been influential for at least 40 years now, it's safe to say there's more to discuss than just how to make pixels move on a screen.
So in January 2015 I set about talking to people who make videogames and people who used to play them, focusing on certain problems and misperceptions within the industry. Nine months and more than 100 interviews later, it is abundantly clear don't die is growing beyond the perspectives these two groups can provide. The questions are getting bigger.
Start with David OReilly, or listen on YouTube (and subscribe) and then poke around to just about anyone else. There's a lot to take in but plenty to learn.

