yewknee
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An internet waystation.

it me - michael eades

๐Ÿ‘‹ Hi, I'm Michael Eades; a long time Internet dweller, design dabbler, dangerously amateur developer, online social experimenter and frequent curator.

Currently working as VP of Product at Smarter Apps. I also keep the lights on at a boutique record label called yk records, a podcast network called We Own This Town and a t-shirt shop called Nashville Galaxy. Previously, I built things for Vimeo OTT, VHX, KNI and Spongebath Records.

This site is an archive of ephemera I find entertaining; tweets, videos, random links, galleries of images.

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find me elsewhere

 

contact

Reach out via threads or good ole email if you have anything to discuss. I do my best to reply in a timely manner.

for the record: "yewknee" is a nonsensical word with no literal meaning but a unsurprisingly nerdy etymology. It is pronounced, "yoo • knee."

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ongoing projects

yk Records →
started in 2009 as a conduit for music that friends had no plans on releasing. now it's a full fledged boutique label focused on releasing quality music from a variety of styles. you know, like a label does. Here's a sampler on Soundcloud and a different one on Spotify. Options.

We Own This Town →
Originally a Nashville area music blog, this site has grown into a full blown podcast network as of 2018. It's an attempt to bring together creative folks about a variety of interesting topics.

I host this show all about Nashville local music outside the expectations of the city. I'm biased but all the shows are good.

Nashville Galaxy →
An online t-shirt shop featuring beloved and defunct Nashville area businesses. Very niche audience on this one but I tend to think niche is good.

some noteworthy other things

Chris Gaines: The Podcast →
published along with co-host Ashley Spurgeon; a limited series podcast that takes an absurdly researched deep dive into the time that Garth Brooks took on a fictional personality named Chris Gaines.

Garth Brooks Chris Gaines Countdown →
to celebrate the 20-year anniversary of the time Garth Brooks took on the fictional personality Chris Gaines and appeared on Saturday Night Live in character, I GIF'ed the entire episode. It's a lot of GIFs; please use them.

Whiskerino →
a social network built around communal beard growing for four months. yes, it was as weird as it sounds but equally fascinating and enjoyable.

Moustache May →
an offshoot of the beard growing contest mentioned above. equal amounts of oddball fun but only a month long.

Summer Mix Series →
before all music was streaming everywhere, Internet music fans would swap zip files of music. it was truly a strange and wonderful time.

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Through the magic of haphazard searching, I came about this 2020 essay Consider the Arcologies. I was not familiar with the word but an "arcology" is a real architectural term for a structure that is densely populated, has low ecological impact and may even be self-sustaining (think: power, climate control, food production, et al in one building). To be clear, none exist, it's just an idea.

Unless you played SimCity 2000, the urban planning game from Maxis. Arcologies do exist in that environment. However, again, I was entirely unfamiliar (my house was a SimAnt household). Author AV Marracini makes this wonderful observation regarding the game and arcologies:
By the way, at the end of the game you choose to launch the arcologies into space. You abandon the metropolis that you have spent hundreds of hours balancing and maintaining. In SimCity 2000, the apex of the metropolis is its death. Cue the accelerationists. Cue Tacitus by way of Gibbon. We are all, in the end, some simulacrum of the bad emperors.
That's a lot to digest but it could not be more pertinent here in 2024 as we see the rise of Effective accelerationism, aka e/acc, the movement that aspires to propel technology at all costs, guard rails be damned.

The essay is a great read that proposes what life within each of those arcologies may be like. However, even more interesting, is to let yourself continue down the rabbit hole of how SimCity 2000 can be a reflection of our current times. This John Leavitt article, "Sim City 2k, Post-Capitalism, and โ€˜The Four Futuresโ€™" takes a similar tact breaking down each arcology tower and how they could represent our possible future.

All this may lead you Kevin T. Baker's piece "Model Metropolis," which tells the rich origin and history behind SimCity, going as far back as early computing influencers and urban planners. It also touches on the less-than-ideal underpinnings of the assumptions being made in the gameplay. Spoiler alert: a lot of historical urban planning was problematic, misguided and downright racist. SimCity isn't modeled after that but it is modeled upon the historical choices that came before it, which often were. (This can be extrapolated even further once you see the influence the game has on its players, convincing them that low taxes are the only way to go and destroying neighborhoods has no social impact (it's just a game, after all))

Or maybe you'll just end up watching the obnoxiously hypnotic depature of 330 arcologies from a SimCity map; the finale of the game and a sad conclusion to a lot of work.

The popular destinations of the web are closed systems but it's nice to remember there are still loads of websites out there linking to one another and guiding you through a deep dive of thoughtful entertainment.

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